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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8957
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Posted - 2014.02.08 19:54:00 -
[1] - Quote
Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8958
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Posted - 2014.02.08 20:11:00 -
[2] - Quote
Xak Arji wrote:KAGEHOSHI Horned Wolf wrote:Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons. The best defense is the best offense. We need an extender bonus because the TTK is WAAAY to low for a race that has the beastier tanking capabilities. They are the shield version of amarr on eve as far as just being able to take on hell of a beating. I'd definitly take 5% bonus to shield HP per level on a suit that only can get around 550 HP at proto. Were as a balanced Gallente suit with a repper can get over 700. CCP is already going to handle TTK
CCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. Shield tanking isn't about HP, its about long term suitability through regeneration, and speed.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8958
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Posted - 2014.02.08 20:31:00 -
[3] - Quote
Palatinate wrote:KAGEHOSHI Horned Wolf wrote:Xak Arji wrote:KAGEHOSHI Horned Wolf wrote:Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons. The best defense is the best offense. We need an extender bonus because the TTK is WAAAY to low for a race that has the beastier tanking capabilities. They are the shield version of amarr on eve as far as just being able to take on hell of a beating. I'd definitly take 5% bonus to shield HP per level on a suit that only can get around 550 HP at proto. Were as a balanced Gallente suit with a repper can get over 700. CCP is already going to handle TTKCCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. Shield tanking isn't about HP, its about long term suitability through regeneration, and speed. We know but lets be serious. Who uses regulators and rechargers/energizers instead of plates and extenders? Pretty much nobody. I want to have a regulator that's useful but CCP might not provide that. I agree that regulators are in a serious need of a buff because armor modules are more attractive/useful. and can be fitted in the same slot. I want regulators to get a buff, but not trough bonuses of one suit. Shield rechargers are high slot modules (I think), so they don't have to compete with armor mods in fitting space in the same way as regulators do.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8960
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Posted - 2014.02.08 20:49:00 -
[4] - Quote
Whatever problems shield mods have, it should be addressed on the shield mods themselves, and not through a bonus that would only effect one suit.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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